Other Emulated Games > Other Emulated Downloads

Trapshoot

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Itchigo:
Author- Shockman (Put up with permission).

Shockman was kind enough to make this for me. It's a recreation of Gremlin's Trapshoot. This was a game that hung on a wall, you walked up to it and put your quarter in, then took the transmitter back to your table.

Gameplay:
5- Add credit
1- Start game
Right control- Selects shooter (you have no choice), then you wait for the skeet. When you see the skeet you get 1 shot- Right control again.

Your hit is rated at 1 to 4.
4 is a trophy.
7 Trophy's are a free game.

Download Link:
http://roguepinball.com/index.php?action=downloads;sa=view;down=18

Shockman:
Thank you.

Just to be clear, this is not emulated.

And though right control works as Itchigo says, the intended control is left control and player 2 Keypad ENTER on the other side of the keyboard. SPACEBAR also works for either player. The mouse button and joystick button also works.

F1 shows info and F5 is a settings page where you can change many things, including how many trophies for a free game.

Thanks again.

Itchigo:
No, thank you! You did a great job on this. I'm so glad I can enjoy it again. I didn't know about changing options though. I'll have to play with that. I'll change the name here. I really don't know the definition of emulation.

Shockman:
As a general term, emulation is simulation, but in computer jargon they are very different.

The things that can be changed is the clay speed, the shot speed, the score to play to for two players, the misses allowed for a one player game (the play to number still counts as well), the number of trophies for a free game, and outside 'emulation', the hit type, (original one frame graphic, or a partical effect).

faralos:
Emulation is the process of mimicking the outwardly observable behavior to match an existing target. The internal state of the emulation mechanism does not have to accurately reflect the internal state of the target which it is emulating.

Simulation, on the other hand, involves modeling the underlying state of the target. The end result of a good simulation is that the simulation model will emulate the target which it is simulating.

Ideally, you should be able to look into the simulation and observe properties that you would also see if you looked into the original target. In practice, there may some shortcuts to the simulation for performance reasons -- that is, some internal aspects of the simulation may actually be an emulation.

MAME is an arcade game emulator; Hyperterm is a (not very good) terminal emulator. There's no need to model the arcade machine or a terminal in detail to get the desired emulated behavior.

Flight Simulator is a simulator; SPICE is an electronics simulator. They model as much as possible every detail of the target to represent what the target does in reality.

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