Author Topic: Trapshoot  (Read 4611 times)

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Offline Itchigo

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Trapshoot
« on: October 21, 2012, 03:19:32 PM »
Author- Shockman (Put up with permission).

Shockman was kind enough to make this for me. It's a recreation of Gremlin's Trapshoot. This was a game that hung on a wall, you walked up to it and put your quarter in, then took the transmitter back to your table.

Gameplay:
5- Add credit
1- Start game
Right control- Selects shooter (you have no choice), then you wait for the skeet. When you see the skeet you get 1 shot- Right control again.

Your hit is rated at 1 to 4.
4 is a trophy.
7 Trophy's are a free game.

Download Link:
http://roguepinball.com/index.php?action=downloads;sa=view;down=18
« Last Edit: August 01, 2013, 04:35:00 PM by Itchigo »
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Offline Shockman

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RE: Trapshoot
« Reply #1 on: November 14, 2012, 09:04:26 PM »
Thank you.

Just to be clear, this is not emulated.

And though right control works as Itchigo says, the intended control is left control and player 2 Keypad ENTER on the other side of the keyboard. SPACEBAR also works for either player. The mouse button and joystick button also works.

F1 shows info and F5 is a settings page where you can change many things, including how many trophies for a free game.

Thanks again.

Offline Itchigo

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RE: Trapshoot
« Reply #2 on: November 14, 2012, 10:01:02 PM »
No, thank you! You did a great job on this. I'm so glad I can enjoy it again. I didn't know about changing options though. I'll have to play with that. I'll change the name here. I really don't know the definition of emulation.
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Offline Shockman

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RE: Trapshoot
« Reply #3 on: November 15, 2012, 01:15:50 AM »
As a general term, emulation is simulation, but in computer jargon they are very different.

The things that can be changed is the clay speed, the shot speed, the score to play to for two players, the misses allowed for a one player game (the play to number still counts as well), the number of trophies for a free game, and outside 'emulation', the hit type, (original one frame graphic, or a partical effect).

Offline faralos

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Re: Trapshoot
« Reply #4 on: November 26, 2012, 07:31:43 AM »
Emulation is the process of mimicking the outwardly observable behavior to match an existing target. The internal state of the emulation mechanism does not have to accurately reflect the internal state of the target which it is emulating.

Simulation, on the other hand, involves modeling the underlying state of the target. The end result of a good simulation is that the simulation model will emulate the target which it is simulating.

Ideally, you should be able to look into the simulation and observe properties that you would also see if you looked into the original target. In practice, there may some shortcuts to the simulation for performance reasons -- that is, some internal aspects of the simulation may actually be an emulation.

MAME is an arcade game emulator; Hyperterm is a (not very good) terminal emulator. There's no need to model the arcade machine or a terminal in detail to get the desired emulated behavior.

Flight Simulator is a simulator; SPICE is an electronics simulator. They model as much as possible every detail of the target to represent what the target does in reality.
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Offline faralos

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Re: Trapshoot
« Reply #5 on: November 26, 2012, 07:33:56 AM »
damn but I do love Google! while libraries may be going the way of the Dodo bird
 Google really is great for learning in a mouse click what may very well have taken half a day
at the library to look up
I am never wrong Once I thought I was
 but I was merely mistaken

Offline viktory2k1

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Re: Trapshoot
« Reply #6 on: March 03, 2016, 01:58:16 AM »
Wait a minute, I have been searching for an emulation of this game for years. This is the original Gremlin trapshoot? I gotta try it. WOW! I was getting close to looking for a real one on Ebay!

Offline viktory2k1

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Re: Trapshoot
« Reply #7 on: March 03, 2016, 02:05:27 AM »
When you say it is not an emulation, does that mean it is just a pic of the screen? I downloaded it and it doesn't do anything, there was an emulation in progress a long time ago but never finished. How do I get this to work? Later, Vic

Offline Itchigo

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Re: Trapshoot
« Reply #8 on: March 03, 2016, 05:22:34 AM »
This is a very good copy of the game. I used to operate the real one in the day. Shockman did an excellent job.
To play, drag it out of the zip filer and make sure it's unblocked. Doubleclick on it. same as vp, 5 adds coin, 1 starts, spacebar shoots, and escape closes. Won't work with Pinball X. Shockman redid the graphics, although I did talk to Lonnie Pogue who did the real graphics, he didn't have anything left from the day. Having played the real one I can tell you the only thing not perfect is the crowd sound on trophies. Just a little different is all, something only I would know. You never will.

And for the record if you read this, I was a part of the company, but before it was Tim Todd services. Before it was Tim Todd services, it was Movies and Games. We had a licensing issue with a jukebox and the village of Mount Prospect wanted a shitload of money. So my dad said fu, I'm bankrupt, and reorganized. Since the old president can't be the new president with a bankruptcy, he sold the company to me for 1$ and I was president and CEO of Tim Todd services until the period was over and I sold the company back to him. Then I went into trucking...
« Last Edit: March 03, 2016, 05:29:50 AM by Itchigo »
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Offline viktory2k1

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Re: Trapshoot
« Reply #9 on: April 01, 2016, 08:16:49 PM »
Wow, interesting story, I bet I could tell the crowd sound differences. So this is made to run with VP? Oh, I thought it was a stand alone thing. I will have to try on my pinball rig.

Offline tekoio

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Re: Trapshoot
« Reply #10 on: August 28, 2017, 04:47:51 AM »
Hmm i really like what i read here!