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How to use the new B2s editor

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Itchigo:
How to make a Direct B2s (For originals, and EM's)

This shows how to create a Direct B2s and, how to script it. I don't go through each and every call, but calling them is the same method.

Note: This does NOT cover animations. This is building a basic working backglass. for an Original, or EM table.

Building Part 1
Db2s Coding part 1

Building Part 2
DirectB2s part2

Direct B2s calls Part 1
Db2s Coding part 1

Direct B2s calls part 2
Db2s Coding part 2

Itchigo:
Bump.

Les73gTx:
Thanks for the info... I have been wanting to try and make my own but the lack of time and learning curve was why I had not tired it yet.  ... there are a bunch of authors already so I was not like I was missing any ..
Thanks for the guide :-)

Sent from my SAMSUNG-SGH-I747 using Tapatalk

Itchigo:
Hey, there are still MANY to be done. If you have any graphics knowledge at all, you're more than half way there. Here's what WM does:

Get a good image and work it until you're satisfied.
Look up the light id's from the games manual.
Make the backglass using the light id's from the manual on the b2s lights.

Not to belittle WM's work in any way, but imo the first thing is the most of the work.

(Tip): Get a spanned VPM table (if it's been made) and use the light id's from the backglass of the spanned table. They'll be the same ones as in the manual. Saves work.

For a vp (non rom) table it's a bit more complicated, but that's what these videos cover. :Smile:

allknowing2012:
When you pull in a snipit image for say "Game Over" can you resize it? It seems only the frame size changes and not the graphic itself. How do yousize it? Outside the tool in a graphics program first?

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