Author Topic: How to use the new B2s editor  (Read 8251 times)

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Online Itchigo

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How to use the new B2s editor
« on: August 29, 2013, 04:54:33 PM »
How to make a Direct B2s (For originals, and EM's)

This shows how to create a Direct B2s and, how to script it. I don't go through each and every call, but calling them is the same method.

Note: This does NOT cover animations. This is building a basic working backglass. for an Original, or EM table.

Building Part 1
Db2s Coding part 1


Building Part 2
DirectB2s part2


Direct B2s calls Part 1
Db2s Coding part 1


Direct B2s calls part 2
Db2s Coding part 2
« Last Edit: September 03, 2013, 01:15:26 PM by Itchigo »
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Online Itchigo

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Re: How to use the new B2s editor
« Reply #1 on: February 04, 2014, 11:33:33 AM »
Bump.
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Offline Les73gTx

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Re: How to use the new B2s editor
« Reply #2 on: February 07, 2014, 02:05:51 PM »
Thanks for the info... I have been wanting to try and make my own but the lack of time and learning curve was why I had not tired it yet.  ... there are a bunch of authors already so I was not like I was missing any ..
Thanks for the guide :-)

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Online Itchigo

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Re: How to use the new B2s editor
« Reply #3 on: February 07, 2014, 07:09:57 PM »
Hey, there are still MANY to be done. If you have any graphics knowledge at all, you're more than half way there. Here's what WM does:

Get a good image and work it until you're satisfied.
Look up the light id's from the games manual.
Make the backglass using the light id's from the manual on the b2s lights.

Not to belittle WM's work in any way, but imo the first thing is the most of the work.

(Tip): Get a spanned VPM table (if it's been made) and use the light id's from the backglass of the spanned table. They'll be the same ones as in the manual. Saves work.

For a vp (non rom) table it's a bit more complicated, but that's what these videos cover. :Smile:
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Offline allknowing2012

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Re: How to use the new B2s editor
« Reply #4 on: December 30, 2014, 09:32:45 AM »
When you pull in a snipit image for say "Game Over" can you resize it? It seems only the frame size changes and not the graphic itself. How do yousize it? Outside the tool in a graphics program first?

Online Itchigo

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Re: How to use the new B2s editor
« Reply #5 on: December 30, 2014, 09:39:04 AM »
You'll have to resize the graphic, then re-import it. It's kind of a pain, but it's trial and error. Snippets can't be resized.
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Offline Bosco

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Re: How to use the new B2s editor
« Reply #6 on: June 19, 2020, 07:43:26 AM »
When creating a new reel or led there are 2 choices for the B2s score type, scores or credits.
When watching the videos there are many choices in this window.
How are the choices added to the window like ball in play ???
Thanks for any response

Online Itchigo

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Re: How to use the new B2s editor
« Reply #7 on: June 19, 2020, 11:12:40 AM »
Here's the difference:

Credits: A specific start digit is assigned, and you have to use the credits command in your script. Controller.b2ssetcredits credits (assuming credits is your value). Assuming this is an EM- with no roms, this is what you want for credits.

Scores: This can be used for credits, or anything else with a value (ball in play, match, etc). You have more flexibility here, but you have to maintain continuity of your start digit.

You can use either, depending on what you want to do.

I hope that helps.
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