I've played VP and Fp destop for a while now. Predominantly VP, I admit. But now that I have a cab, I can run both, and speak objectively about how I feel.
I have to say that FP does look good- almost too good (imo), almost bordering on "fake". Yes, I know, these are all "fakes". But I have to say, something just didn't feel "right" about Fp. Mind you I'm well aware that it can vary from game to game, and I'm NOT talking physics either. Who knows, it could even be psycologically I'm looking at it differently because it's not VP. I hope that's not the case, and I don't think it is, but I had to put it out there to be fair. I really didn't see the weird physics everyone is talking about, but I'm using the 2.5 physics with Bam, and the play seemed ok to me. Again, this will vary from game to game.
Vp to me just felt a bit more real. Maybe physics, maybe looks I don't know. Am I trying to crap all over FP, hardly. I did have a bit of "microstutter though. I have a fairly decent system, I5, 16g ram, and a 1g card (GTX280). But I think FP is a good pinball program overall. I have not tried to build in Fp yet, but I've always wanted to try. The editor is supposed to be much easier to use, but the coding is a bit different. But maybe that's what I like about the Vp editor- it's a challenge. You have to "fake" everything. Fp is already pre-done for you.
Mind you I won't stop using Fp, I'll mainly be looking for games not done in Vp though. Since a friend just set me up in that department, I think that'll be a good many games....
Keep your balls where you can see them....
Itchy