http://speedy.sh/SFJmU/strawman-beta-b2s.rar Strawman Beta #1- FS with B2s
Full screen with backglass completed for beta! its about 133 megs at this point, and will likely be trimmed down a bit after i consolidate my artwork. Any feedback would be very appreciated. Some notes:
mentions go out to the entire visual pinball community for supporting my development, itchigo who wrote the template that i merged into (was extremely helpful for learning), jp salas from whom I borrowed some table sounds and a target image, Lachkters_VUK2 tutorial which was a massive help, zany for the rings and faralos for the numerous links etc provided as well as the suggestion for the name of the table.
its currently in fs mode, however can be adjusted to be desktop and will run on a single screen as long as the b2s server is installed. if you are running on desktop, you may have to do some configuring to fit your screen; i hope to put out a desktop beta within a few days, but if anyone wants to get the jump on it, its ready to go.
music art and sound design by myself, Lodger.
Regarding gameplay, it plays as a sort of child to Genie and Gorgar- there's definitely a mid 80's feel to it.
the rules take a bit of spelling out, but the highest targets unlock mode activation mode, hit the kicker closest to the center of the table to randomly select a powerup mode. the 3:00 targets are timed, if you hit these, hit the target to the furthest left on the lower part of the table. this will open up a skilll shot with the spinner lane
hit the straw and man bumpers to advance the bonus multiplier
hit the bumpers and other targets to increase the bonus charger. when the bonus charger is flashing hit the rightmost kicker to collect the bonus with multipliers.
I plan to add a visible multiball lock but time did not permit and I'm going to need a bit of a break before moving forward.
Let me know what you think :) #hello world