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Tamstock 2015!!

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Pintrepid:
Heh ... Wildman was there, too? Well, as he would say, "Fucking hey!"  :Green:

So the Itchymobile does 195? Careful, you'll loose yer license ... then you won't drive (ar, ar, ar  :Whistle: ). 100+ though ... that's moving along. I topped out at 125 mph once on my Suzuki 850 back in my Suthuhrn Days ... but then almost dropped it when the guy I was racing slammed on the brakes. I go ... "Oooooh kay .... that's enough o' that!"  :Ohh:

Too bad Nate Bot doesn't get around that much ... I think he would have loved the pinball tourney there.

As for me, I need to make an invention that lets people play pinball 1-handed. I can play the right hand ... but sometimes it's just not fast enough, especially like for Stern's Avengers or something like that. The ball flies past the right flipper, drains, scores and loads the next ball before it can react! Stall ball!! GRRRRRR!!!  :Cussing:

Itchigo:
I stopped it at 105. I still had a grand to go on the tachometer before redline. I'm guessing if I went to redline I'd be at 120. I don't know if it would push that far, but 110/115 was possible I think.

As for Wildman, it's now "Fuckin Hey" (™). He was great. So great seeing him. Unfortunately, I used all my good shots beating his ass, and had nothing left for the tournament, but that's another story. :Green:

GSGregg:

--- Quote from: Pintrepid on May 26, 2015, 04:42:33 PM ---
As for me, I need to make an invention that lets people play pinball 1-handed. I can play the right hand ... but sometimes it's just not fast enough, especially like for Stern's Avengers or something like that. The ball flies past the right flipper, drains, scores and loads the next ball before it can react!
--- End quote ---
Are you talking real pb, virtual pb, cab, hand-held or.....? Playing real pinball one-handed requires a very slow machine, but for virtual, can't the vital functions be remapped to the (whatever they're called) nine-key group including Print Screen, Scroll Lock, etc?

Example:

Flippers = Delete and Page Down;
Nudge = Insert, End* and Page Up; (* Script so a long pulse is required to open the Coin Door)
Buy-in = Print Screen;
Magna-Save = Scroll Lock; and
Plunge/Launch = Pause.

If the Start (1) and Insert Coin (3, 4, 5) are left as-is (-are?), the Home key would remain available for Slam Tilt. Middle key, middle finger---perfect! Have I overlooked anything? [Probably; I just let this slip off the top of my balding head].

Gregg (Is it donation time yet? How's the beer holding up?)

Itchigo:
He's talking about all of them. He has a problem with motor control on one hand (a stroke if I remember?).




--- Quote from: GSGregg on June 06, 2015, 08:34:03 AM ---
Gregg (Is it donation time yet? How's the beer holding up?)

--- End quote ---

Donations are always welcome, but I've tried to not make this place about that. While it's true I don't have a lot, I do run this place pretty cheaply compared to other sites. But you've already helped out. :Smile: (Thanks again)

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