Visual Pinball > VP Tools
Rosve's Fading Lights System
rosve:
--- Quote from: 'unclewilly' pid='58' dateline='1350820014' ---
I havent had a chance to look at this yet rosev as ive been working all weekends.
Is it set up in subroutines like jps system so we can do custom light scripts and alpha flashers?
Thanks again for this
--- End quote ---
It's not like JPs system at all, this fading system is much more automated. Every time a light state is changed it makes a call to a sub where you can add any code you want for each light number.
See the new demo in my previous post for an alpha flasher demo.
One major difference compared to the JP script is that I use 3 states only, OFF, PARTLY ON, FULL ON. It looks just as good but reduces the amount of state changes by a 3rd.
I do a lot of these code optimisations in my tables to make them as smooth as possible even on low spec computers :cool:.
unclewilly:
Sorry for all the questions cause i havent had a chance to look at it yet.
You think it could be adapted to work with pinmame as well?
Im working on a demo table also for fading gi lighting
rosve:
--- Quote from: 'unclewilly' pid='60' dateline='1350822179' ---
Sorry for all the questions cause i havent had a chance to look at it yet.
You think it could be adapted to work with pinmame as well?
Im working on a demo table also for fading gi lighting
--- End quote ---
Check out my Starship Troopers table. There I use my fading system with VPM.
unclewilly:
Just had a look at the demo and starship. Your system works very nice.
Im not sure what it is but when comparing to the standard fading light script with 4 steps yours seems to show the fade much better.
Really looking forward to trying it out.
faralos:
Here is a question, is it possible to have a lamp light up like one in a lighthouse?
I want a flasher bulb to flash brilliance then fade out slowly like a capacitor does with electricity
like a strobe I guess
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