Author Topic: Lighting explained (At least what I know)  (Read 7434 times)

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Offline Itchigo

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Lighting explained (At least what I know)
« on: January 12, 2014, 04:17:48 PM »
I'm not doing a youtube on this because I don't feel I know enough about this.

Here's the new way of doing this, which seems simpler, but about the same results, I'm guessing.

Old Method:

Use an image on multiple walls, or custom lights. Then turn them on/off in stages like layers.

New method:

Using a ramp with an image and change the image with the script. Let me explain.
P1 discovered you can use Rampname.Image="image"  to change the image the ramp is showing during the game. Instead of using multiple walls, you can use 1 wall, and change the image during play.
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