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Bally bingo Yacht Club RULES NEEDED!
Itchigo:
No, it's really easy. The server is just a file for communication between the table and backglass. It just sits in the folder.
You call the objects on the backglass from the vp script like you would vp lights.
Light1.state=1 is the same as Controller.b2ssetdata 1,1
1 (first 1) is the light ID, and 1 (second 1) is the lightstate.
Blinking (lightstate2) is not supported, but there's a built in animation feature for this purpose, although I prefer to manually script it in vp.
This is the best I could do with Little Joe I'm afraid.
Druadic:
--- Quote from: Itchigo on February 04, 2014, 11:29:17 AM ---No, it's really easy. The server is just a file for communication between the table and backglass. It just sits in the folder.
You call the objects on the backglass from the vp script like you would vp lights.
Light1.state=1 is the same as Controller.b2ssetdata 1,1
1 (first 1) is the light ID, and 1 (second 1) is the lightstate.
Blinking (lightstate2) is not supported, but there's a built in animation feature for this purpose, although I prefer to manually script it in vp.
This is the best I could do with Little Joe I'm afraid.
--- End quote ---
Thanks Itchigo. I'm understanding the code above quite easily. I've just learned quite a bit with the new scripting for Bally's 1951 Broadway. Take a look at it THEN look at the older version. What a mess it was. I can't believe I got the 1,300 lines of code down to about 540 or so.
I'll definitely want to take a gander at that above. Let me know what I need to implement that stuff into the three flippered tables I made - I'll try it out :)
I found the rules for Atlantic City so I'll more than likely redo that one next.
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