Hey, Itch! Nice job of spicing up the Stern
; the mini playfield and the 'sunken hull' of the varitarget are apt occupants for all the extra territory required by the double flippers
. (See screenshot for evidence of fun
.....)

I do have one question / issue, though
; filling the Q-U-I-C-K lanes is almost impossible (or at least much harder than usual) since a
plunged ball
dropping through an unlit lane seems to be the only way of turning on the light
. I have yet to see a ball
bumped up through a lane turn on its light, either on the way up or falling back through
.....and about once in a blue moon a ball up and around the left orbit will turn on a light when it falls through
. For a while I thought maybe each of the five lanes had to be hit, and with the lane lights in their original positions, but how would the player be expected to avoid using a flipper at least once
.....?
I've looked in the script ('Top 5 Lanes', lines 585-646) but found nothing that I thought explained the problem
; is it just "one of those things"?
Anyway, still fun! Thanks!

GSG
EDIT---Obviously, 1024 X 768 is a bit large for this setup; would 800 x 600 be a closer fit for your attachment window?