Author Topic: Bally bingo Yacht Club RULES NEEDED!  (Read 2340 times)

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Offline Druadic

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Bally bingo Yacht Club RULES NEEDED!
« on: February 01, 2014, 11:30:37 PM »
 :Hi (2):

If anyone can help me to find the rules/cards for Bally's Yacht Club bingo machine, I would be very grateful.
I need them ASAP so I can get it made for the desktop version of VP 9.2.1 r866 and up.

Any info or links would be helpful please.

Thank you.

d

Offline Itchigo

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Re: Bally bingo Yacht Club RULES NEEDED!
« Reply #1 on: February 02, 2014, 06:07:11 PM »
When you get it done I have this done....
Tremble in fear! Behold my Bankai!


Offline Druadic

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Re: Bally bingo Yacht Club RULES NEEDED!
« Reply #2 on: February 03, 2014, 03:27:44 AM »
Thank you VERY much! How and what proggie are you using to accomplish this? I currently have Photo Brush and I really like it.

Offline Itchigo

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Re: Bally bingo Yacht Club RULES NEEDED!
« Reply #3 on: February 03, 2014, 03:47:03 AM »
I'm a noob when it comes to graphics. Coding is my thing.

I used this:
http://roguepinball.com/index.php?action=downloads;sa=view;down=49

Herweh's backglass designer. It has replaced UVP.

I use it as Photoshop. I start a project like I was going to make a backglass, darken, add lighting, then export the illuminated image.

To actually run these backglasses, you'll need 2 screens and the server.
http://roguepinball.com/index.php?action=downloads;sa=view;down=31
Tremble in fear! Behold my Bankai!


Offline Druadic

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Re: Bally bingo Yacht Club RULES NEEDED!
« Reply #4 on: February 04, 2014, 01:49:55 AM »
I'm a noob when it comes to graphics. Coding is my thing.

I used this:
http://roguepinball.com/index.php?action=downloads;sa=view;down=49

Herweh's backglass designer. It has replaced UVP.

I use it as Photoshop. I start a project like I was going to make a backglass, darken, add lighting, then export the illuminated image.

To actually run these backglasses, you'll need 2 screens and the server.
http://roguepinball.com/index.php?action=downloads;sa=view;down=31


Yikes! Sorry I asked. Server? Geebus. I'll just stick to desktop tables. If you can, send me a pic of the B2 whatever image of Little Joe. I'd like to see it.

Offline Itchigo

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Re: Bally bingo Yacht Club RULES NEEDED!
« Reply #5 on: February 04, 2014, 11:29:17 AM »
No, it's really easy. The server is just a file for communication between the table and backglass. It just sits in the folder.

You call the objects on the backglass from the vp script like you would vp lights.

Light1.state=1 is the same as Controller.b2ssetdata 1,1

1 (first 1) is the light ID, and 1 (second 1) is the lightstate.

Blinking (lightstate2) is not supported, but there's a built in animation feature for this purpose, although I prefer to manually script it in vp.

This is the best I could do with Little Joe I'm afraid.
Tremble in fear! Behold my Bankai!


Offline Druadic

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Re: Bally bingo Yacht Club RULES NEEDED!
« Reply #6 on: February 11, 2014, 12:43:17 PM »
No, it's really easy. The server is just a file for communication between the table and backglass. It just sits in the folder.

You call the objects on the backglass from the vp script like you would vp lights.

Light1.state=1 is the same as Controller.b2ssetdata 1,1

1 (first 1) is the light ID, and 1 (second 1) is the lightstate.

Blinking (lightstate2) is not supported, but there's a built in animation feature for this purpose, although I prefer to manually script it in vp.

This is the best I could do with Little Joe I'm afraid.

Thanks Itchigo. I'm understanding the code above quite easily. I've just learned quite a bit with the new scripting for Bally's 1951 Broadway. Take a look at it THEN look at the older version. What a mess it was. I can't believe I got the 1,300 lines of code down to about 540 or so.

I'll definitely want to take a gander at that above. Let me know what I need to implement that stuff into the three flippered tables I made - I'll try it out :)

I found the rules for Atlantic City so I'll more than likely redo that one next.