Visual Pinball 10 - Beta
*Note* Please report bugs at
http://www.vpforums.org/index.php?showtopic=30418The wait is over! From now on Visual Pinball 10.0 is officially in the beta phase and you all can work/play with it and report issues if found. VP10 is different not only how it plays but also how create tables. We not only changed the graphics engine and the VP own elements but tried to improve VP in a way that it should be easier to build tables with it. Don't expect a brand new editor you won't see any big difference at first but there are subtle changes. Take a look at the changelog for more information what changed. Also we added some useful informations to the changelog how to use the changed or new elements and check out the new default table.
JPsalas created a nice original table (Papa Smurf) which you can also use as a reference for your table builds.
Again keep in mind that VP8/9 tables are loadable but not playable with VP10!
Please update not only the exe and the dlls but also the vbs files otherwise some new features won't work.
I would like to thank our alpha test team UncleWilly, JPsalas, JimmyFingers and Kruge99 for constantly checking new/changed features and for their inputs and ideas. Without you guys we wouldn't be that far!
This first beta version is ready to be used to build new tables so grab it and build tables with it. We couldn't check every combination of features so if you find something strange or buggy let us know.
I will update this post frequently if new stuff is available so it's easier for all to find everything.
Finally some credits for VP10.0
- Graphics engine/shader code - Toxie and Fuzzel
- Editor improvements - Toxie and Fuzzel
- Physics improvements - Mukuste